

one level 15, 10 and 18 would make a minion level 14).


The armor of turrets is reduced when enemy minions are nearby.Minions deal 50% reduced damage to enemy champions.e., every third wave) minions upgrade, increasing their strength. When the target of a minion leaves its sight, the minion switches to a new target or keeps advancing if there are no targets left within sight. For instance, if an enemy champion is attacking an allied champion and stops doing so, minions will not stop targeting that champion for a short time afterwards. Minions reevaluate their target in between each attack windup every few seconds. Allied champions being attacked by an enemy champion must be within 1000 range of the minion. The enemies must be within 500 units of the minion. If they see a new target with the same priority as their current target, they keep attacking their current target. Once a minion has chosen a target, it only switches to a new target if the new target has higher priority. Enemy champions attacking an allied minion.Enemy turrets attacking an allied minion.Enemy minions attacking an allied minion.Enemy minions attacking an allied champion.Enemy champions attacking an allied champion.When minions find several enemy units they choose their target using a priority system that follows this order: When a player deals damage to an enemy champion with a basic attack or most unit-targeted spells, it will cause nearby enemy minions to become aggressive towards them and retaliate for a few seconds. When encountering the enemy minion wave they also spread out their attacks on the enemy melee minions so that in every game, these three minions will die at roughly the same time and neither team's wave gains a pushing advantage on this first wave without interference of a champion. The minions spawned in the first wave have slightly special behaviour and will ignore enemy champions until they are either provoked, the champion walks much closer to them or they have encountered the enemy minions. When they find an enemy unit, they attack it. Minions walk along a lane until they find an enemy unit. Middle lane minions are ghosted for 18 seconds.Top and bot lane minions are ghosted for 28 seconds.The very first minion wave is ghosted for a few seconds: After the 25 minute mark, one spawns every wave.After the 15 minute mark, one spawns every two minion waves.For the first 15 minutes, one spawns every three minion waves.They do not spawn on lanes on which super minions are spawning.If all the allied inhibitors of a team are destroyed, two super minions spawn on each lane for the enemy team.If one of the allied inhibitors on a lane is destroyed, one super minion spawns for the enemy team on that lane.Each wave comprises several types of minions, which spawn in this order: Minions start spawning from the Nexus at 1:05 and keep spawning in waves every 30 seconds for the rest of the match. Howling Abyss Gameplay - Summoner's Rift Minion waves
